Skip to main content

Unit Testing - What to Test

This I wrote to answer a question that came up when we were discussing our software process and I was training developers on how to unit test.

It seems a simple enough question, but I kept pondering it and delving deeper until I realized I needed to write this monograph.

What unit tests should we write? How do we know what to test?


Ideally, unit tests should cover every path through the code. It should be your chance to see every path through your code works as expected and as needed. If you are practicing Test Driven Development then it's implied everything gets a test.

In the real world, you might not be allowed to test everything - for instance, if the testing suite ends up taking a week to run, then the world will have changed by the time it finishes and the test results will be obsolete.

Unit testing at it's basic is testing an object, a method - the smallest unit of your code that it can test independently.

It should test the inputs "goes into" and corresponding outputs "goes out of".  It should test every variant of input that will exercise every code path and even try to get to exit it's code paths entirely - throw an exception, SIGINT, stack overflow, whatever. It's no time to be nice to your code.  Test boundaries - test what happens when you are outside the boundaries - inputs outside what you expect, exceptions from called objects, unexpected types - strings instead of numbers, floats instead of ints.

It should be automated and fast so that whenever that "thing" (your small unit of software)  changes, you can run the test and make sure it still works as expected - as it did prior to the change.

A good and complete suite of unit tests should:
·       Free you to do exploratory testing at a higher level, manually or however
·       Give you confidence to change, refactor fearlessly - if all the same gazinta's produce the same gazouta's for a unit, you're good!

Test code should be treated as well as all the rest of your application code - it's not hack code, junk code, throwaway code because if it is, it doesn't belong in the source tree.

Designing for testability:
  • Adhering to separation of concerns help make code testable - focused functions that do only one thing are easier to test
  • When accessing other objects, try to segregate or wrap the calls so that mocking them becomes easier
  • Segregate validation code so that it can be easily tested
  • Think of patterns that foster testability like the Facade pattern

In our Javascript ecosystem, here are some further specific hints:
  • Look at anonymous functions - very often these can be turned to named functions and makes them testable units. If you have a 10+ line anonymous function, it's probably doing something non-trivial - so it could probably use a test.
  • As you are writing functions, look for ways to make them composable (See https://codewords.recurse.com/issues/four/lazy-composable-and-modular-javascript for more details on concept and techniques).
  • Know what your functions return - or in other words, be explicit about what your functions return. Don't surprise the caller.
  • Try to create functions without side effects - otherwise try to make the side effects singular in purpose and scope for each function.  Test the side effects.
  • Test Failure - make sure a .catch on a .then gets tested.
  •  Perhaps  the use of flogs, such as '__DEV__' will help you segregate test code you want to disappear in production.

References:
xUnit Test Patterns - Website of book by same name. Published by Addison-Wesley - well worth purchasing. Accessed Jan 19, 2018 - an excellent resource on xUnit test patterns - goes over mocks, test doubles, lots of helpful patterns.
Robert Martin of First Class Tests - Accessed Jan 19, 2018 - This article in particular makes a very good case on why you should treat your test code as a 'First Class Citizen' - an equal to the application code it supports. It's a mind shift - an important one.
Collected Wisdom of Martin Fowler - Accessed Jan 19, 2018 - lot's viewpoints on how to get value out of testing - not a one time read, more of an on-going resource.
 

Comments

Popular posts from this blog

Healthcare and Health Informatics Glossary

Here is a glossary of terms useful in Healthcare and Health Informatics ACO (Accountable Care Organization) MEDICARE’s outcomes-based contracting approach Arden Syntax an approach to specifying medical knowledge and clinical decision support rules in a form that is independent of any EHR and thus sharable across hospitals ARRA (American Recovery and Reconstruction Act) the Obama administration’s 2009 economic stimulus bill Blue Button an ASCII text based standard for heath information sharing first introduced by the Veteran’s Administration to facilitate access to records stored in VistA by their patients. The newer Blue Button + format provides both human and machine readable formats. CCD (Continuity of Care Document) an XML-based patient summary based on the CDA architecture CCOW (Clinical Context Object Workshop) an HL7 standard for synchronizing and coordinating applications to automatically follow the patient, user (and other) contexts to allow the clinical u

Files as UI

Files as UI vs API  -  compares attributes of iCloud vs Dropbox. It starts on an interesting note - the model of a file system in the UI is dying, and should be let go. Beyond that it looks at mappings of each system to a file system from an API point of view and compares the successes of each. I find the initial thread the most interesting. Drop the mental model of a file system - which maps virtual concepts of files and directories to a physical model of papers, folders and file cabinets - and replace it with...what? This is a paradigm shift for me. I have to admit, I loath, hate, nay, despise looking for things. If I can't find something easily, it's only about a minute before I start growling and muttering things my mother would disapprove of. On this basis, I like the idea that I can save myself from thinking about where to put things or, where I have already put them. But how do we do this? It's non-trivial, since humans think of "things" and once they